Assuming New Orleans has survived this long after the fallout, how does it stand, what does its power structure look like, and so much more are big questions with plenty of room for answers. It would be interesting to see how someone of Cajun descent and someone with a strong NOLA faith interacted with the ideas of Ghouls. For example, New Orleans has a history of adapting various bits of French, African, and catholic religion into seeing the world differently, opening up the perfect opportunity to see how these cultures have grown closer together or further apart far down the line. Attempting to travel through a bayou during a nuclear hurricane, seeing the French Quarter become the New Vegas Strip, and even the various occult shops set up the perfect opportunity for environmental storytelling.Īnd all of it translates well to a bigger, New Vegas-style story. Unlike New Vegas which was safer than other parts of the world, it would seem that New Orleans would likely be more volatile. As a spiritual successor (presumably), Fallout: New Orleans could make use of so many aspects of the city to create a more unique story. New Vegas couldn't have perfectly created the world without something to base it in, and moving to the Big Easy from Sin City recreates the perfect set-up. The approach to the setting and the plot makes the already ideal setting pop even more. There's clear moral lines, but at the end of the day, it's the story of politics and a struggle for control, not about discovering how the player's father/son/water chip was taken and the greater ramifications in that for the post-apocalyptic world. House- Fallout: New Vegas' story is about power, control, and shaping the future. With various factions but three big ones vying for control of the Mojave-the NCR, Caesar's Legion, or Mr. Where the conflict in New Vegas comes from stands apart too, as while most games somehow tie back into the Great War and/or are basic post-apocalyptic plotlines, Fallout: New Vegas tells a refreshingly new one. Instead of frequent and somewhat strange depictions of people living in dilapidated buildings, New Vegas itself had limited exposure to the nuclear fallout, ironically making the Mojave a relatively safe place.
Whereas the decimation of the Great War remains prominent in most mainline games, New Vegas circumvents this in a nice way. One thing Fallout: New Vegas did well was capture Sin City being rebuilt and how the world had moved on beyond the wars that destroyed it. RELATED: Fallout 5 Should Be More Like Fallout: New Vegas Than Anything Else There's many reasons then that Fallout: New Orleans could be a new project and spiritual sequel to New Vegas, and a picturesque image of what that could be is not hard to imagine. Further, there was little to no chance of Obsidian and Bethesda collaborating a few years ago, but with both RPG powerhouses now under Microsoft's roof, that may have changed. In fact, Fallout: New Orleans was once rumored back in the day following teases for a "Project Louisiana," but that was likely blind optimism at the time-it eventually turned out to be Pillars of Eternity 2. While Sin City and the Big Easy may not be directly comparable, both are genuinely ideal locations for Fallout games. In short, both of these cities stand out among others, and that's at least one likely reason Las Vegas was chosen for Fallout. Whereas the former is about decadence, glamor, and the highs and lows of life on and off the gambling table, the latter is known for a nightlife like none other, a living music scene, a unique history, a spicy array of community favorite foods, and a mix of French, African, and American cultures in festivals such as Mardis Gras, in the vibrant occultism, and more. Las Vegas, Nevada and New Orleans, Louisiana are separated by 1,700+ miles that are home to a variety of different ecosystems, but both cities are iconic to American culture.